28Jul/090
How to have two lines following mouse on your website
Here is how you can have two lines following mouse on your website.
Put the code below within your site's source code. If you dont know how to implement this code into your site, please goto how to implement the code to your website
Code:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 | <!-- this script is from www.manycodes.com --> <!-- START OF Mouse Cursor Crosshairs DHTML --> <!-- SUMMARY BRIEF This DHTML script will make a crosshair to follow your mouse cursor around. You can change the color of the crosshair by changing the color hex codes in the <style> tag in the <head> of your document. --> <!-- Put this portion of the script inside of your <HEAD> tag --> <style> <!-- #leftright, #topdown{ position: absolute; left: 0 ; top: 0 ; width: 1px; height: 1px; layer-background-color: #FF0000; background-color: #FF0000; z-index: 100 ; font-size: 1px; } --> </style> <!-- Put this code after your <BODY> tag. --> <div id= "leftright" style= "width:expression(document.body.clientWidth-2)" ></div> <div id= "topdown" style= "height:expression(document.body.clientHeight-2)" ></div> <script language= "JavaScript1.2" > <!-- if (document.all&&!window.print){ leftright.style.width=document.body.clientWidth- 2 topdown.style.height=document.body.clientHeight- 2 } else if (document.layers){ document.leftright.clip.width=window.innerWidth document.leftright.clip.height= 1 document.topdown.clip.width= 1 document.topdown.clip.height=window.innerHeight } function followmouse1(){ //move cross engine for IE 4+ leftright.style.pixelTop=document.body.scrollTop+event.clientY+ 1 topdown.style.pixelTop=document.body.scrollTop if (event.clientX<document.body.clientWidth- 2 ) topdown.style.pixelLeft=document.body.scrollLeft+event.clientX+ 1 else topdown.style.pixelLeft=document.body.clientWidth- 2 } function followmouse2(e){ //move cross engine for NS 4+ document.leftright.top=e.y+ 1 document.topdown.top=pageYOffset document.topdown.left=e.x+ 1 } if (document.all) document.onmousemove=followmouse1 else if (document.layers){ window.captureEvents(Event.MOUSEMOVE) window.onmousemove=followmouse2 } function regenerate(){ window.location.reload() } function regenerate2(){ setTimeout( "window.onresize=regenerate" , 400 ) } if ((document.all&&!window.print)||document.layers) //if the user is using IE 4 or NS 4, both NOT IE 5+ window.onload=regenerate2 //--> </script> <!-- END OF Mouse Cursor Crosshairs DHTML --> <font face= "Tahoma" ><a target= "_blank" href= "http://www.manycodes.com/category/java/javascript-codes/" ><span style= "font-size: 8pt; text-decoration: none" >JavaScript Free Code</span></a></font> |
22Jul/090
How to make hearts following the mouse pointer trail on your webpage
Here is how you can make hearts following the mouse pointer trail on your webpage. Brighten your webpage by adding this trail to the mouse pointer on your site.
Put the code below within your site's source code. If you dont know how to implement this code into your site, please goto how to implement the code to your website
Code:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 | <!-- this script is from www.manycodes.com --> < div id = "dot0" style = "position: absolute; visibility: hidden; height: 11; width: 11;" > </ div > < div id = "dot1" style = "position: absolute; height: 11; width: 11;" > </ div > < div id = "dot2" style = "position: absolute; height: 11; width: 11;" > </ div > < div id = "dot3" style = "position: absolute; height: 11; width: 11;" > </ div > < div id = "dot4" style = "position: absolute; height: 11; width: 11;" > </ div > < div id = "dot5" style = "position: absolute; height: 11; width: 11;" > </ div > < div id = "dot6" style = "position: absolute; height: 11; width: 11;" > </ div > < script LANGUAGE = "JavaScript" > <!-- hide code var nDots = 7; var Xpos = 0; var Ypos = 0; // fixed time step, no relation to real time var DELTAT = .01; // size of one spring in pixels var SEGLEN = 10; // spring constant, stiffness of springs var SPRINGK = 10; // all the physics is bogus, just picked stuff to // make it look okay var MASS = 1; // Positive XGRAVITY pulls right, negative pulls left // Positive YGRAVITY pulls down, negative up var XGRAVITY = 0; var YGRAVITY = 50; // RESISTANCE determines a slowing force proportional to velocity var RESISTANCE = 10; // stopping criterea to prevent endless jittering // doesn't work when sitting on bottom since floor // doesn't push back so acceleration always as big // as gravity var STOPVEL = 0.1; var STOPACC = 0.1; var DOTSIZE = 11; // BOUNCE is percent of velocity retained when // bouncing off a wall var BOUNCE = 0.75; var isNetscape = navigator.appName=="Netscape"; // always on for now, could be played with to // let dots fall to botton, get thrown, etc. var followmouse = true; var dots = new Array(); init(); function init() { var i = 0; for (i = 0; i < nDots; i++) { dots[i] = new dot(i); } if (!isNetscape) { // I only know how to read the locations of the // <LI> items in IE //skip this for now // setInitPositions(dots) } // set their positions for (i = 0; i < nDots; i++) { dots[i].obj.left = dots[i].X; dots[i].obj.top = dots[i].Y; } if (isNetscape) { // start right away since they are positioned // at 0, 0 startanimate(); } else { // let dots sit there for a few seconds // since they're hiding on the real bullets setTimeout("startanimate()", 1000); } } function dot(i) { this.X = Xpos; this.Y = Ypos; this.dx = 0; this.dy = 0; if (isNetscape) { this.obj = eval("document.dot" + i); } else { this.obj = eval("dot" + i + ".style"); } } function startanimate() { setInterval("animate()", 20); } // This is to line up the bullets with actual LI tags on the page // Had to add -DOTSIZE to X and 2*DOTSIZE to Y for IE 5, not sure why // Still doesn't work great function setInitPositions(dots) { // initialize dot positions to be on top // of the bullets in the <ul> var startloc = document.all.tags("LI"); var i = 0; for (i = 0; i < startloc.length && i < (nDots - 1); i++) { dots[i+1].X = startloc[i].offsetLeft startloc[i].offsetParent.offsetLeft - DOTSIZE; dots[i+1].Y = startloc[i].offsetTop + startloc[i].offsetParent.offsetTop + 2*DOTSIZE; } // put 0th dot above 1st (it is hidden) dots[0].X = dots[1].X; dots[0].Y = dots[1].Y - SEGLEN; } // just save mouse position for animate() to use function MoveHandler(e) { Xpos = e.pageX; Ypos = e.pageY; return true; } // just save mouse position for animate() to use function MoveHandlerIE() { Xpos = window.event.x + document.body.scrollLeft; Ypos = window.event.y + document.body.scrollTop; } if (isNetscape) { document.captureEvents(Event.MOUSEMOVE); document.onMouseMove = MoveHandler; } else { document.onmousemove = MoveHandlerIE; } function vec(X, Y) { this.X = X; this.Y = Y; } // adds force in X and Y to spring for dot[i] on dot[j] function springForce(i, j, spring) { var dx = (dots[i].X - dots[j].X); var dy = (dots[i].Y - dots[j].Y); var len = Math.sqrt(dx*dx + dy*dy); if (len > SEGLEN) { var springF = SPRINGK * (len - SEGLEN); spring.X += (dx / len) * springF; spring.Y += (dy / len) * springF; } } function animate() { // dots[0] follows the mouse, // though no dot is drawn there var start = 0; if (followmouse) { dots[0].X = Xpos; dots[0].Y = Ypos; start = 1; } for (i = start ; i < nDots; i++ ) { var spring = new vec(0, 0); if (i > 0) { springForce(i-1, i, spring); } if (i < (nDots - 1)) { springForce(i+1, i, spring); } // air resisitance/friction var resist = new vec(-dots[i].dx * RESISTANCE, -dots[i].dy * RESISTANCE); // compute new accel, including gravity var accel = new vec((spring.X + resist.X)/MASS + XGRAVITY, (spring.Y + resist.Y)/ MASS + YGRAVITY); // compute new velocity dots[i].dx += (DELTAT * accel.X); dots[i].dy += (DELTAT * accel.Y); // stop dead so it doesn't jitter when nearly still if (Math.abs(dots[i].dx) < STOPVEL && Math.abs(dots[i].dy) < STOPVEL && Math.abs(accel.X) < STOPACC && Math.abs(accel.Y) < STOPACC) { dots[i].dx = 0; dots[i].dy = 0; } // move to new position dots[i].X += dots[i].dx; dots[i].Y += dots[i].dy; // get size of window var height, width; if (isNetscape) { height = window.innerHeight + window.pageYOffset; width = window.innerWidth + window.pageXOffset; } else { height = document.body.clientHeight + document.body.scrollTop; width = document.body.clientWidth + document.body.scrollLeft; } // bounce off 3 walls (leave ceiling open) if (dots[i].Y >= height - DOTSIZE - 1) { if (dots[i].dy > 0) { dots[i].dy = BOUNCE * -dots[i].dy; } dots[i].Y = height - DOTSIZE - 1; } if (dots[i].X >= width - DOTSIZE) { if (dots[i].dx > 0) { dots[i].dx = BOUNCE * -dots[i].dx; } dots[i].X = width - DOTSIZE - 1; } if (dots[i].X < 0) { if (dots[i].dx < 0) { dots[i].dx = BOUNCE * -dots[i].dx; } dots[i].X = 0; } // move img to new position dots[i].obj.left = dots[i].X; dots[i].obj.top = dots[i].Y; } } // end code hiding --> </ script > < font face = "Tahoma" >< a target = "_blank" href = "http://www.manycodes.com/" >< span style = "font-size: 8pt; text-decoration: none" >JavaScript Free Code</ span ></ a ></ font > |