How to make snow fall on your webpage
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Here is how you can make snow fall on your webpage.
Put the code below within your site's source code. If you dont know how to implement this code into your site, please goto how to implement the code to your website
Code:
<!-- this script is from www.manycodes.com --> <script> // Set the number of snowflakes (more than 30 - 40 not recommended) var snowmax=35 // Set the colors for the snow. Add as many colors as you like var snowcolor=new Array("#aaaacc","#ddddFF","#ccccDD") // Set the fonts, that create the snowflakes. Add as many fonts as you like var snowtype=new Array("Arial Black","Arial Narrow","Times","Comic Sans MS") // Set the letter that creates your snowflake (recommended:*) var snowletter="*" // Set the speed of sinking (recommended values range from 0.3 to 2) var sinkspeed=0.6 // Set the maximal-size of your snowflaxes var snowmaxsize=22 // Set the minimal-size of your snowflaxes var snowminsize=8 // Set the snowing-zone // Set 1 for all-over-snowing, set 2 for left-side-snowing // Set 3 for center-snowing, set 4 for right-side-snowing var snowingzone=3 /////////////////////////////////////////////////////////////////////////// // CONFIGURATION ENDS HERE /////////////////////////////////////////////////////////////////////////// // Do not edit below this line var snow=new Array() var marginbottom var marginright var timer var i_snow=0 var x_mv=new Array(); var crds=new Array(); var lftrght=new Array(); var browserinfos=navigator.userAgent var ie5=document.all&&document.getElementById&&!browserinfos.match(/Opera/) var ns6=document.getElementById&&!document.all var opera=browserinfos.match(/Opera/) var browserok=ie5||ns6||opera function randommaker(range) { rand=Math.floor(range*Math.random()) return rand } function initsnow() { if (ie5 || opera) { marginbottom = document.body.clientHeight marginright = document.body.clientWidth } else if (ns6) { marginbottom = window.innerHeight marginright = window.innerWidth } var snowsizerange=snowmaxsize-snowminsize for (i=0;i<=snowmax;i++) { crds[i] = 0; lftrght[i] = Math.random()*15; x_mv[i] = 0.03 + Math.random()/10; snow[i]=document.getElementById("s"+i) snow[i].style.fontFamily=snowtype[randommaker(snowtype.length)] snow[i].size=randommaker(snowsizerange)+snowminsize snow[i].style.fontSize=snow[i].size snow[i].style.color=snowcolor[randommaker(snowcolor.length)] snow[i].sink=sinkspeed*snow[i].size/5 if (snowingzone==1) {snow[i].posx=randommaker(marginright-snow[i].size)} if (snowingzone==2) {snow[i].posx=randommaker(marginright/2-snow[i].size)} if (snowingzone==3) {snow[i].posx=randommaker(marginright/2-snow[i].size)+marginright/4} if (snowingzone==4) {snow[i].posx=randommaker(marginright/2-snow[i].size)+marginright/2} snow[i].posy=randommaker(2*marginbottom-marginbottom-2*snow[i].size) snow[i].style.left=snow[i].posx snow[i].style.top=snow[i].posy } movesnow() } function movesnow() { for (i=0;i<=snowmax;i++) { crds[i] += x_mv[i]; snow[i].posy+=snow[i].sink snow[i].style.left=snow[i].posx+lftrght[i]*Math.sin(crds[i]); snow[i].style.top=snow[i].posy if (snow[i].posy>=marginbottom-2*snow[i].size || parseInt(snow[i].style.left)>(marginright-3*lftrght[i])){ if (snowingzone==1) {snow[i].posx=randommaker(marginright-snow[i].size)} if (snowingzone==2) {snow[i].posx=randommaker(marginright/2-snow[i].size)} if (snowingzone==3) {snow[i].posx=randommaker(marginright/2-snow[i].size)+marginright/4} if (snowingzone==4) {snow[i].posx=randommaker(marginright/2-snow[i].size)+marginright/2} snow[i].posy=0 } } var timer=setTimeout("movesnow()",50) } for (i=0;i<=snowmax;i++) { document.write("<span id='s"+i+"' style='position:absolute;top:-"+snowmaxsize+"'>"+snowletter+"</span>") } if (browserok) { window.onload=initsnow } </script> <font face="Tahoma"><a target="_blank" href="http://www.manycodes.com/"><span style="font-size: 8pt; text-decoration: none">JavaScript Free Code</span></a></font>
How to make the title of the your webpage scroll
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Here is how you can make the title of the your webpage scroll.
Put the code below within your site's source code. If you dont know how to implement this code into your site, please goto how to implement the code to your website
Code:
<!-- this script is from www.manycodes.com --> <SCRIPT language=javascript> msg = "Krishna edyatoula is the best programmer in the world"; msg = "..." + msg;pos = 0; function scrollMSG() { document.title = msg.substring(pos, msg.length) + msg.substring(0, pos); pos++; if (pos > msg.length) pos = 0 window.setTimeout("scrollMSG()",200); } scrollMSG(); </SCRIPT> <font face="Tahoma"><a target="_blank" href="http://www.manycodes.com/"><span style="font-size: 8pt; text-decoration: none">JavaScript Free Code</span></a></font>
How to make stars moving in background of your website
Here is how you can make stars moving in background of your website. Make your website the sky and have lots and lots of stars showing on it.
Put the code below within your site's <head> </head> tags. If you dont know how to implement this code into your site, please goto how to implement the code to your website
Code:
<pre><!-- this script is from www.manycodes.com --></pre> <body> <!-- STEP ONE: Insert the onLoad event handler into your BODY tag --> <BODY BGCOLOR="#000000" onLoad="fly()"> <!-- STEP TWO: Paste this code into the BODY of your HTML document --> <SCRIPT LANGUAGE="JavaScript"> <!-- Begin SmallStars = 30; LargeStars = 10; SmallYpos = new Array(); SmallXpos = new Array(); LargeYpos = new Array(); LargeXpos = new Array(); Smallspeed= new Array(); Largespeed= new Array(); ns=(document.layers)?1:0; if (ns) { for (i = 0; i < SmallStars; i++) { document.write("<LAYER NAME='sn"+i+"' LEFT=0 TOP=0 BGCOLOR='#FFFFF0' CLIP='0,0,1,1'></LAYER>"); } for (i = 0; i < LargeStars; i++) { document.write("<LAYER NAME='ln"+i+"' LEFT=0 TOP=0 BGCOLOR='#FFFFFF' CLIP='0,0,2,2'></LAYER>"); } } else { document.write('<div style="position:absolute;top:0px;left:0px">'); document.write('<div style="position:relative">'); for (i = 0; i < SmallStars; i++) { document.write('<div id="si" style="position:absolute;top:0;left:0;width:1px;height:1px;background:#fffff0;font-size:1px"></div>'); } document.write('</div>'); document.write('</div>'); document.write('<div style="position:absolute;top:0px;left:0px">'); document.write('<div style="position:relative">'); for (i = 0; i < LargeStars; i++) { document.write('<div id="li" style="position:absolute;top:0;left:0;width:2px;height:2px;background:#ffffff;font-size:2px"></div>'); } document.write('</div>'); document.write('</div>'); } WinHeight = (document.layers)?window.innerHeight:window.document.body.clientHeight; WinWidth = (document.layers)?window.innerWidth:window.document.body.clientWidth; for (i = 0; i < SmallStars; i++) { SmallYpos[i] = Math.round(Math.random() * WinHeight); SmallXpos[i] = Math.round(Math.random() * WinWidth); Smallspeed[i]= Math.random() * 5 + 1; } for (i = 0; i < LargeStars; i++) { LargeYpos[i] = Math.round(Math.random() * WinHeight); LargeXpos[i] = Math.round(Math.random() * WinWidth); Largespeed[i] = Math.random() * 10 + 5; } function fly() { var WinHeight = (document.layers)?window.innerHeight:window.document.body.clientHeight; var WinWidth = (document.layers)?window.innerWidth:window.document.body.clientWidth; var hscrll = (document.layers)?window.pageYOffset:document.body.scrollTop; var wscrll = (document.layers)?window.pageXOffset:document.body.scrollLeft; for (i = 0; i < LargeStars; i++) { LargeXpos[i] -= Largespeed[i]; if (LargeXpos[i] < -10) { LargeXpos[i] = WinWidth; LargeYpos[i] = Math.round(Math.random() * WinHeight); Largespeed[i] = Math.random() * 10 + 5; } if (ns) { document.layers['ln'+i].left = LargeXpos[i]; document.layers['ln'+i].top = LargeYpos[i] + hscrll; } else { li[i].style.pixelLeft = LargeXpos[i]; li[i].style.pixelTop = LargeYpos[i] + hscrll; } } for (i = 0; i < SmallStars; i++) { SmallXpos[i] -= Smallspeed[i]; if (SmallXpos[i] < -10) { SmallXpos[i] = WinWidth; SmallYpos[i] = Math.round(Math.random()*WinHeight); Smallspeed[i] = Math.random() * 5 + 1; } if (ns) { document.layers['sn'+i].left = SmallXpos[i]; document.layers['sn'+i].top = SmallYpos[i]+hscrll; } else { si[i].style.pixelLeft = SmallXpos[i]; si[i].style.pixelTop = SmallYpos[i]+hscrll; } } setTimeout('fly()', 10); } // End --> </script> <!-- Script Size: 3.79 KB --> <pre><font face="Tahoma"><a target="_blank" href="http://www.manycodes.com/"><span style="font-size: 8pt; text-decoration: none">JavaScript Free Code</span></a></font></pre>
How to make hearts following the mouse pointer trail on your webpage
Here is how you can make hearts following the mouse pointer trail on your webpage. Brighten your webpage by adding this trail to the mouse pointer on your site.
Put the code below within your site's source code. If you dont know how to implement this code into your site, please goto how to implement the code to your website
Code:
<!-- this script is from www.manycodes.com --> <div id="dot0" style="position: absolute; visibility: hidden; height: 11; width: 11;"> <img src="http://www.javascriptfreecode.com/heart.gif" height=11 width=11> </div> <div id="dot1" style="position: absolute; height: 11; width: 11;"> <img src="http://www.javascriptfreecode.com/heart.gif" height=11 width=11> </div> <div id="dot2" style="position: absolute; height: 11; width: 11;"> <img src="http://www.javascriptfreecode.com/heart.gif" height=11 width=11> </div> <div id="dot3" style="position: absolute; height: 11; width: 11;"> <img src="http://www.javascriptfreecode.com/heart.gif" height=11 width=11> </div> <div id="dot4" style="position: absolute; height: 11; width: 11;"> <img src="http://www.javascriptfreecode.com/heart.gif" height=11 width=11> </div> <div id="dot5" style="position: absolute; height: 11; width: 11;"> <img src="http://www.javascriptfreecode.com/heart.gif" height=11 width=11> </div> <div id="dot6" style="position: absolute; height: 11; width: 11;"> <img src="http://www.javascriptfreecode.com/heart.gif" height=11 width=11> </div> <script LANGUAGE="JavaScript"> <!-- hide code var nDots = 7; var Xpos = 0; var Ypos = 0; // fixed time step, no relation to real time var DELTAT = .01; // size of one spring in pixels var SEGLEN = 10; // spring constant, stiffness of springs var SPRINGK = 10; // all the physics is bogus, just picked stuff to // make it look okay var MASS = 1; // Positive XGRAVITY pulls right, negative pulls left // Positive YGRAVITY pulls down, negative up var XGRAVITY = 0; var YGRAVITY = 50; // RESISTANCE determines a slowing force proportional to velocity var RESISTANCE = 10; // stopping criterea to prevent endless jittering // doesn't work when sitting on bottom since floor // doesn't push back so acceleration always as big // as gravity var STOPVEL = 0.1; var STOPACC = 0.1; var DOTSIZE = 11; // BOUNCE is percent of velocity retained when // bouncing off a wall var BOUNCE = 0.75; var isNetscape = navigator.appName=="Netscape"; // always on for now, could be played with to // let dots fall to botton, get thrown, etc. var followmouse = true; var dots = new Array(); init(); function init() { var i = 0; for (i = 0; i < nDots; i++) { dots[i] = new dot(i); } if (!isNetscape) { // I only know how to read the locations of the // <LI> items in IE //skip this for now // setInitPositions(dots) } // set their positions for (i = 0; i < nDots; i++) { dots[i].obj.left = dots[i].X; dots[i].obj.top = dots[i].Y; } if (isNetscape) { // start right away since they are positioned // at 0, 0 startanimate(); } else { // let dots sit there for a few seconds // since they're hiding on the real bullets setTimeout("startanimate()", 1000); } } function dot(i) { this.X = Xpos; this.Y = Ypos; this.dx = 0; this.dy = 0; if (isNetscape) { this.obj = eval("document.dot" + i); } else { this.obj = eval("dot" + i + ".style"); } } function startanimate() { setInterval("animate()", 20); } // This is to line up the bullets with actual LI tags on the page // Had to add -DOTSIZE to X and 2*DOTSIZE to Y for IE 5, not sure why // Still doesn't work great function setInitPositions(dots) { // initialize dot positions to be on top // of the bullets in the <ul> var startloc = document.all.tags("LI"); var i = 0; for (i = 0; i < startloc.length && i < (nDots - 1); i++) { dots[i+1].X = startloc[i].offsetLeft startloc[i].offsetParent.offsetLeft - DOTSIZE; dots[i+1].Y = startloc[i].offsetTop + startloc[i].offsetParent.offsetTop + 2*DOTSIZE; } // put 0th dot above 1st (it is hidden) dots[0].X = dots[1].X; dots[0].Y = dots[1].Y - SEGLEN; } // just save mouse position for animate() to use function MoveHandler(e) { Xpos = e.pageX; Ypos = e.pageY; return true; } // just save mouse position for animate() to use function MoveHandlerIE() { Xpos = window.event.x + document.body.scrollLeft; Ypos = window.event.y + document.body.scrollTop; } if (isNetscape) { document.captureEvents(Event.MOUSEMOVE); document.onMouseMove = MoveHandler; } else { document.onmousemove = MoveHandlerIE; } function vec(X, Y) { this.X = X; this.Y = Y; } // adds force in X and Y to spring for dot[i] on dot[j] function springForce(i, j, spring) { var dx = (dots[i].X - dots[j].X); var dy = (dots[i].Y - dots[j].Y); var len = Math.sqrt(dx*dx + dy*dy); if (len > SEGLEN) { var springF = SPRINGK * (len - SEGLEN); spring.X += (dx / len) * springF; spring.Y += (dy / len) * springF; } } function animate() { // dots[0] follows the mouse, // though no dot is drawn there var start = 0; if (followmouse) { dots[0].X = Xpos; dots[0].Y = Ypos; start = 1; } for (i = start ; i < nDots; i++ ) { var spring = new vec(0, 0); if (i > 0) { springForce(i-1, i, spring); } if (i < (nDots - 1)) { springForce(i+1, i, spring); } // air resisitance/friction var resist = new vec(-dots[i].dx * RESISTANCE, -dots[i].dy * RESISTANCE); // compute new accel, including gravity var accel = new vec((spring.X + resist.X)/MASS + XGRAVITY, (spring.Y + resist.Y)/ MASS + YGRAVITY); // compute new velocity dots[i].dx += (DELTAT * accel.X); dots[i].dy += (DELTAT * accel.Y); // stop dead so it doesn't jitter when nearly still if (Math.abs(dots[i].dx) < STOPVEL && Math.abs(dots[i].dy) < STOPVEL && Math.abs(accel.X) < STOPACC && Math.abs(accel.Y) < STOPACC) { dots[i].dx = 0; dots[i].dy = 0; } // move to new position dots[i].X += dots[i].dx; dots[i].Y += dots[i].dy; // get size of window var height, width; if (isNetscape) { height = window.innerHeight + window.pageYOffset; width = window.innerWidth + window.pageXOffset; } else { height = document.body.clientHeight + document.body.scrollTop; width = document.body.clientWidth + document.body.scrollLeft; } // bounce off 3 walls (leave ceiling open) if (dots[i].Y >= height - DOTSIZE - 1) { if (dots[i].dy > 0) { dots[i].dy = BOUNCE * -dots[i].dy; } dots[i].Y = height - DOTSIZE - 1; } if (dots[i].X >= width - DOTSIZE) { if (dots[i].dx > 0) { dots[i].dx = BOUNCE * -dots[i].dx; } dots[i].X = width - DOTSIZE - 1; } if (dots[i].X < 0) { if (dots[i].dx < 0) { dots[i].dx = BOUNCE * -dots[i].dx; } dots[i].X = 0; } // move img to new position dots[i].obj.left = dots[i].X; dots[i].obj.top = dots[i].Y; } } // end code hiding --> </script> <font face="Tahoma"><a target="_blank" href="http://www.manycodes.com/"><span style="font-size: 8pt; text-decoration: none">JavaScript Free Code</span></a></font>
How to put a Search box (search engine) on your website
Here is how you can put a Search box (search engine) on your website.
Put the code below within your site's source code. If you dont know how to implement this code into your site, please goto how to implement the code to your website
Code:
<!-- this script is from www.manycodes.com --> <SCRIPT language=JavaScript> var NS4 = (document.layers); var IE4 = (document.all); var win = window; var n = 0; function findInPage(str) { var txt, i, found; if (str == "") return false; if (NS4) { if (!win.find(str)) while(win.find(str, false, true)) n++; else n++; if (n == 0) alert("Not found."); } if (IE4) { txt = win.document.body.createTextRange(); for (i = 0; i <= n && (found = txt.findText(str)) != false; i++) { txt.moveStart("character", 1); txt.moveEnd("textedit"); } if (found) { txt.moveStart("character", -1); txt.findText(str); txt.select(); txt.scrollIntoView(); n++; } else { if (n > 0) { n = 0; findInPage(str); } else alert("Sorry, we couldn't find.Try again"); } } return false; } </SCRIPT> <FORM name=search onsubmit="return findInPage(this.string.value);"> <P align=center><FONT size=3> <INPUT style="BORDER-RIGHT: #666666 1px solid; BORDER-TOP: #666666 1px solid; FONT-SIZE: 8pt; BORDER-LEFT: #666666 1px solid; BORDER-BOTTOM: #666666 1px solid" onchange="n = 0;" size=16 name=string></FONT><BR><INPUT style="BORDER-RIGHT: #ffffff 1px solid; BORDER-TOP: #ffffff 1px solid; FONT-SIZE: 8pt; BORDER-LEFT: #ffffff 1px solid; BORDER-BOTTOM: #ffffff 1px solid; FONT-FAMILY: Tahoma; BACKGROUND-COLOR: #aaaaaa" type=submit value=Search in page ><center><font size=2pt;><font family=Times New Roman;><b> <font face="Tahoma"><a target="_blank" href="http://www.manycodes.com/"><span style="font-size: 8pt; text-decoration: none">JavaScript Free Code</span></a></font> <BR> </P></FORM></DIV><BR><!-- /Search-->
How to Install dig on a CentOS Linux Server?
Installing dig on a CentOS Linux server is easy with yum. Dig is actually a bind tool so you will be required to install some bind libraries along with the bind utility package.
[root@server ~]# yum install bind-utils
Now you can run something like the below using dig to find MX records.
[root@server ~]# dig @NAMESERVER EXAMPLE.COM MX
Your install will look something like the below showing how yum looks for dependencies and installs them automatically.
[root@server ~]# yum install bind-utils Loading "installonlyn" plugin Setting up Install Process Setting up repositories Reading repository metadata in from local files Parsing package install arguments Resolving Dependencies --> Populating transaction set with selected packages. Please wait. ---> Downloading header for bind-utils to pack into transaction set. bind-utils-9.3.4-6.0.2.P1 100% |=========================| 40 kB 00:00 ---> Package bind-utils.x86_64 30:9.3.4-6.0.2.P1.el5_2 set to be updated --> Running transaction check --> Processing Dependency: libisccc.so.0()(64bit) for package: bind-utils --> Processing Dependency: bind-libs = 30:9.3.4-6.0.2.P1.el5_2 for package: bind-utils --> Processing Dependency: libbind9.so.0()(64bit) for package: bind-utils --> Processing Dependency: libdns.so.22()(64bit) for package: bind-utils --> Processing Dependency: libisccfg.so.1()(64bit) for package: bind-utils --> Processing Dependency: liblwres.so.9()(64bit) for package: bind-utils --> Processing Dependency: libisc.so.11()(64bit) for package: bind-utils --> Restarting Dependency Resolution with new changes. --> Populating transaction set with selected packages. Please wait. ---> Downloading header for bind-libs to pack into transaction set. bind-libs-9.3.4-6.0.2.P1. 100% |=========================| 41 kB 00:01 ---> Package bind-libs.x86_64 30:9.3.4-6.0.2.P1.el5_2 set to be updated --> Running transaction check Dependencies Resolved ============================================================================= Package Arch Version Repository Size ============================================================================= Installing: bind-utils x86_64 30:9.3.4-6.0.2.P1.el5_2 updates 171 k Installing for dependencies: bind-libs x86_64 30:9.3.4-6.0.2.P1.el5_2 updates 874 k Transaction Summary ============================================================================= Install 2 Package(s) Update 0 Package(s) Remove 0 Package(s) Total download size: 1.0 M Is this ok [y/N]: y Downloading Packages: (1/2): bind-libs-9.3.4-6. 100% |=========================| 874 kB 00:35 (2/2): bind-utils-9.3.4-6 100% |=========================| 171 kB 00:04 Running Transaction Test Finished Transaction Test Transaction Test Succeeded Running Transaction Installing: bind-libs ######################### [1/2] Installing: bind-utils ######################### [2/2] Installed: bind-utils.x86_64 30:9.3.4-6.0.2.P1.el5_2 Dependency Installed: bind-libs.x86_64 30:9.3.4-6.0.2.P1.el5_2 Complete!