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22Jul/091

How to make snow fall on your webpage

Here is how you can make snow fall on your webpage.

Put the code below within your site's source code. If you dont know how to implement this code into your site, please goto how to implement the code to your website

Code:

<!-- this script is from www.manycodes.com -->

<script>
// Set the number of snowflakes (more than 30 - 40 not recommended)
var snowmax=35

// Set the colors for the snow. Add as many colors as you like
var snowcolor=new Array("#aaaacc","#ddddFF","#ccccDD")

// Set the fonts, that create the snowflakes. Add as many fonts as you like
var snowtype=new Array("Arial Black","Arial Narrow","Times","Comic Sans MS")

// Set the letter that creates your snowflake (recommended:*)
var snowletter="*"

// Set the speed of sinking (recommended values range from 0.3 to 2)
var sinkspeed=0.6

// Set the maximal-size of your snowflaxes
var snowmaxsize=22

// Set the minimal-size of your snowflaxes
var snowminsize=8

// Set the snowing-zone
// Set 1 for all-over-snowing, set 2 for left-side-snowing
// Set 3 for center-snowing, set 4 for right-side-snowing
var snowingzone=3

///////////////////////////////////////////////////////////////////////////
// CONFIGURATION ENDS HERE
///////////////////////////////////////////////////////////////////////////

// Do not edit below this line
var snow=new Array()
var marginbottom
var marginright
var timer
var i_snow=0
var x_mv=new Array();
var crds=new Array();
var lftrght=new Array();
var browserinfos=navigator.userAgent
var ie5=document.all&&document.getElementById&&!browserinfos.match(/Opera/)
var ns6=document.getElementById&&!document.all
var opera=browserinfos.match(/Opera/)
var browserok=ie5||ns6||opera

function randommaker(range) {
 rand=Math.floor(range*Math.random())
 return rand
}

function initsnow() {
 if (ie5 || opera) {
 marginbottom = document.body.clientHeight
 marginright = document.body.clientWidth
 }
 else if (ns6) {
 marginbottom = window.innerHeight
 marginright = window.innerWidth
 }
 var snowsizerange=snowmaxsize-snowminsize
 for (i=0;i<=snowmax;i++) {
 crds[i] = 0;
 lftrght[i] = Math.random()*15;
 x_mv[i] = 0.03 + Math.random()/10;
 snow[i]=document.getElementById("s"+i)
 snow[i].style.fontFamily=snowtype[randommaker(snowtype.length)]
 snow[i].size=randommaker(snowsizerange)+snowminsize
 snow[i].style.fontSize=snow[i].size
 snow[i].style.color=snowcolor[randommaker(snowcolor.length)]
 snow[i].sink=sinkspeed*snow[i].size/5
 if (snowingzone==1) {snow[i].posx=randommaker(marginright-snow[i].size)}
 if (snowingzone==2) {snow[i].posx=randommaker(marginright/2-snow[i].size)}
 if (snowingzone==3) {snow[i].posx=randommaker(marginright/2-snow[i].size)+marginright/4}
 if (snowingzone==4) {snow[i].posx=randommaker(marginright/2-snow[i].size)+marginright/2}
 snow[i].posy=randommaker(2*marginbottom-marginbottom-2*snow[i].size)
 snow[i].style.left=snow[i].posx
 snow[i].style.top=snow[i].posy
 }
 movesnow()
}

function movesnow() {
 for (i=0;i<=snowmax;i++) {
 crds[i] += x_mv[i];
 snow[i].posy+=snow[i].sink
 snow[i].style.left=snow[i].posx+lftrght[i]*Math.sin(crds[i]);
 snow[i].style.top=snow[i].posy

 if (snow[i].posy>=marginbottom-2*snow[i].size || parseInt(snow[i].style.left)>(marginright-3*lftrght[i])){
 if (snowingzone==1) {snow[i].posx=randommaker(marginright-snow[i].size)}
 if (snowingzone==2) {snow[i].posx=randommaker(marginright/2-snow[i].size)}
 if (snowingzone==3) {snow[i].posx=randommaker(marginright/2-snow[i].size)+marginright/4}
 if (snowingzone==4) {snow[i].posx=randommaker(marginright/2-snow[i].size)+marginright/2}
 snow[i].posy=0
 }
 }
 var timer=setTimeout("movesnow()",50)
}

for (i=0;i<=snowmax;i++) {
 document.write("<span id='s"+i+"' style='position:absolute;top:-"+snowmaxsize+"'>"+snowletter+"</span>")
}
if (browserok) {
 window.onload=initsnow
}
</script>
<font face="Tahoma"><a target="_blank" href="http://www.manycodes.com/"><span style="font-size: 8pt; text-decoration: none">JavaScript Free Code</span></a></font>
22Jul/091

How to make the title of the your webpage scroll

Here is how you can make the title of the your webpage scroll.

Put the code below within your site's source code. If you dont know how to implement this code into your site, please goto how to implement the code to your website

Code:

<!-- this script is from www.manycodes.com -->

<SCRIPT language=javascript>
msg = "Krishna edyatoula is the best programmer in the world";

msg = "..." + msg;pos = 0;
function scrollMSG() {
document.title = msg.substring(pos, msg.length) + msg.substring(0, pos);
pos++;
if (pos >  msg.length) pos = 0
window.setTimeout("scrollMSG()",200);
}
scrollMSG();
 </SCRIPT>
<font face="Tahoma"><a target="_blank" href="http://www.manycodes.com/"><span style="font-size: 8pt; text-decoration: none">JavaScript Free Code</span></a></font>
22Jul/090

How to make stars moving in background of your website

Here is how you can make stars moving in background of your website. Make your website the sky and have lots and lots of stars showing on it.

Put the code below within your site's <head>  </head> tags. If you dont know how to implement this code into your site, please goto how to implement the code to your website

Code:

<pre><!-- this script is from www.manycodes.com --></pre>
<body>
<!-- STEP ONE: Insert the onLoad event handler into your BODY tag  -->

<BODY BGCOLOR="#000000" onLoad="fly()">

<!-- STEP TWO: Paste this code into the BODY of your HTML document  -->

<SCRIPT LANGUAGE="JavaScript">

<!-- Begin
SmallStars = 30;
LargeStars = 10;
SmallYpos = new Array();
SmallXpos = new Array();
LargeYpos = new Array();
LargeXpos = new Array();
Smallspeed= new Array();
Largespeed= new Array();
ns=(document.layers)?1:0;
if (ns) {
for (i = 0; i < SmallStars; i++) {
document.write("<LAYER NAME='sn"+i+"' LEFT=0 TOP=0 BGCOLOR='#FFFFF0' CLIP='0,0,1,1'></LAYER>");
}
for (i = 0; i < LargeStars; i++) {
document.write("<LAYER NAME='ln"+i+"' LEFT=0 TOP=0 BGCOLOR='#FFFFFF' CLIP='0,0,2,2'></LAYER>");
 }
}
else {
document.write('<div style="position:absolute;top:0px;left:0px">');
document.write('<div style="position:relative">');
for (i = 0; i < SmallStars; i++) {
document.write('<div id="si" style="position:absolute;top:0;left:0;width:1px;height:1px;background:#fffff0;font-size:1px"></div>');
}
document.write('</div>');
document.write('</div>');
document.write('<div style="position:absolute;top:0px;left:0px">');
document.write('<div style="position:relative">');
for (i = 0; i < LargeStars; i++) {
document.write('<div id="li" style="position:absolute;top:0;left:0;width:2px;height:2px;background:#ffffff;font-size:2px"></div>');
}
document.write('</div>');
document.write('</div>');
}
WinHeight = (document.layers)?window.innerHeight:window.document.body.clientHeight;
WinWidth = (document.layers)?window.innerWidth:window.document.body.clientWidth;
for (i = 0; i < SmallStars; i++) {
SmallYpos[i] = Math.round(Math.random() * WinHeight);
SmallXpos[i] = Math.round(Math.random() * WinWidth);
Smallspeed[i]= Math.random() * 5 + 1;
}
for (i = 0; i < LargeStars; i++) {
LargeYpos[i] = Math.round(Math.random() * WinHeight);
LargeXpos[i] = Math.round(Math.random() * WinWidth);
Largespeed[i] = Math.random() * 10 + 5;
}
function fly() {
var WinHeight = (document.layers)?window.innerHeight:window.document.body.clientHeight;
var WinWidth = (document.layers)?window.innerWidth:window.document.body.clientWidth;
var hscrll = (document.layers)?window.pageYOffset:document.body.scrollTop;
var wscrll = (document.layers)?window.pageXOffset:document.body.scrollLeft;
for (i = 0; i < LargeStars; i++) {
LargeXpos[i] -= Largespeed[i];
if (LargeXpos[i] < -10) {
LargeXpos[i] = WinWidth;
LargeYpos[i] = Math.round(Math.random() * WinHeight);
Largespeed[i] = Math.random() * 10 + 5;
}
if (ns) {
document.layers['ln'+i].left = LargeXpos[i];
document.layers['ln'+i].top = LargeYpos[i] + hscrll;
}
else {
li[i].style.pixelLeft = LargeXpos[i];
li[i].style.pixelTop = LargeYpos[i] + hscrll;
 }
}
for (i = 0; i < SmallStars; i++) {
SmallXpos[i] -= Smallspeed[i];
if (SmallXpos[i] < -10) {
SmallXpos[i] = WinWidth;
SmallYpos[i] = Math.round(Math.random()*WinHeight);
Smallspeed[i] = Math.random() * 5 + 1;
}
if (ns) {
document.layers['sn'+i].left = SmallXpos[i];
document.layers['sn'+i].top = SmallYpos[i]+hscrll;
}
else {
si[i].style.pixelLeft = SmallXpos[i];
si[i].style.pixelTop = SmallYpos[i]+hscrll;
 }
}
setTimeout('fly()', 10);
}
//  End -->
</script>

 

<!-- Script Size:  3.79 KB -->
<pre><font face="Tahoma"><a target="_blank" href="http://www.manycodes.com/"><span style="font-size: 8pt; text-decoration: none">JavaScript Free Code</span></a></font></pre>
22Jul/090

How to make hearts following the mouse pointer trail on your webpage

Here is how you can make hearts following the mouse pointer trail on your webpage. Brighten your webpage by adding this trail to the mouse pointer on your site.

Put the code below within your site's source code. If you dont know how to implement this code into your site, please goto how to implement the code to your website

Code:

<!-- this script is from www.manycodes.com -->

<div id="dot0" style="position: absolute; visibility: hidden; height: 11; width: 11;">
 <img src="http://www.javascriptfreecode.com/heart.gif" height=11 width=11>
</div>
<div id="dot1" style="position: absolute; height: 11; width: 11;">
 <img src="http://www.javascriptfreecode.com/heart.gif" height=11 width=11>
</div>
<div id="dot2" style="position: absolute; height: 11; width: 11;">
 <img src="http://www.javascriptfreecode.com/heart.gif" height=11 width=11>
</div>
<div id="dot3" style="position: absolute; height: 11; width: 11;">
 <img src="http://www.javascriptfreecode.com/heart.gif" height=11 width=11>
</div>
<div id="dot4" style="position: absolute; height: 11; width: 11;">
 <img src="http://www.javascriptfreecode.com/heart.gif" height=11 width=11>
</div>
<div id="dot5" style="position: absolute; height: 11; width: 11;">
 <img src="http://www.javascriptfreecode.com/heart.gif" height=11 width=11>
</div>
<div id="dot6" style="position: absolute; height: 11; width: 11;">
 <img src="http://www.javascriptfreecode.com/heart.gif" height=11 width=11>
</div>

<script LANGUAGE="JavaScript">
<!-- hide code

var nDots = 7;

var Xpos = 0;
var Ypos = 0;

 // fixed time step, no relation to real time
var DELTAT = .01;
 // size of one spring in pixels
var SEGLEN = 10;
 // spring constant, stiffness of springs
var SPRINGK = 10;
 // all the physics is bogus, just picked stuff to
 // make it look okay
var MASS = 1;
// Positive XGRAVITY pulls right, negative pulls left
// Positive YGRAVITY pulls down, negative up
var XGRAVITY = 0;
var YGRAVITY = 50;
// RESISTANCE determines a slowing force proportional to velocity
var RESISTANCE = 10;
 // stopping criterea to prevent endless jittering
 // doesn't work when sitting on bottom since floor
 // doesn't push back so acceleration always as big
 // as gravity
var STOPVEL = 0.1;
var STOPACC = 0.1;
var DOTSIZE = 11;
 // BOUNCE is percent of velocity retained when
 // bouncing off a wall
var BOUNCE = 0.75;

var isNetscape = navigator.appName=="Netscape";

 // always on for now, could be played with to
 // let dots fall to botton, get thrown, etc.
var followmouse = true;

var dots = new Array();
init();

function init()
{
 var i = 0;
 for (i = 0; i < nDots; i++) {
 dots[i] = new dot(i);
 }

 if (!isNetscape) {
 // I only know how to read the locations of the
 // <LI> items in IE
 //skip this for now
 // setInitPositions(dots)
 }

 // set their positions
 for (i = 0; i < nDots; i++) {
 dots[i].obj.left = dots[i].X;
 dots[i].obj.top = dots[i].Y;
 }

 if (isNetscape) {
 // start right away since they are positioned
 // at 0, 0
 startanimate();
 } else {
 // let dots sit there for a few seconds
 // since they're hiding on the real bullets
 setTimeout("startanimate()", 1000);
 }
}

function dot(i)
{
 this.X = Xpos;
 this.Y = Ypos;
 this.dx = 0;
 this.dy = 0;
 if (isNetscape) {
 this.obj = eval("document.dot" + i);
 } else {
 this.obj = eval("dot" + i + ".style");
 }
}

function startanimate() {
 setInterval("animate()", 20);
}

// This is to line up the bullets with actual LI tags on the page
// Had to add -DOTSIZE to X and 2*DOTSIZE to Y for IE 5, not sure why
// Still doesn't work great
function setInitPositions(dots)
{
 // initialize dot positions to be on top
 // of the bullets in the <ul>
 var startloc = document.all.tags("LI");
 var i = 0;
 for (i = 0; i < startloc.length && i < (nDots - 1); i++) {
 dots[i+1].X = startloc[i].offsetLeft
 startloc[i].offsetParent.offsetLeft - DOTSIZE;
 dots[i+1].Y = startloc[i].offsetTop +
 startloc[i].offsetParent.offsetTop + 2*DOTSIZE;
 }
 // put 0th dot above 1st (it is hidden)
 dots[0].X = dots[1].X;
 dots[0].Y = dots[1].Y - SEGLEN;
}

// just save mouse position for animate() to use
function MoveHandler(e)
{
 Xpos = e.pageX;
 Ypos = e.pageY;
 return true;
}

// just save mouse position for animate() to use
function MoveHandlerIE() {
 Xpos = window.event.x + document.body.scrollLeft;
 Ypos = window.event.y + document.body.scrollTop;
}

if (isNetscape) {
 document.captureEvents(Event.MOUSEMOVE);
 document.onMouseMove = MoveHandler;
} else {
 document.onmousemove = MoveHandlerIE;
}

function vec(X, Y)
{
 this.X = X;
 this.Y = Y;
}

// adds force in X and Y to spring for dot[i] on dot[j]
function springForce(i, j, spring)
{
 var dx = (dots[i].X - dots[j].X);
 var dy = (dots[i].Y - dots[j].Y);
 var len = Math.sqrt(dx*dx + dy*dy);
 if (len > SEGLEN) {
 var springF = SPRINGK * (len - SEGLEN);
 spring.X += (dx / len) * springF;
 spring.Y += (dy / len) * springF;
 }
}

function animate() {
 // dots[0] follows the mouse,
 // though no dot is drawn there
 var start = 0;
 if (followmouse) {
 dots[0].X = Xpos;
 dots[0].Y = Ypos;
 start = 1;
 }

 for (i = start ; i < nDots; i++ ) {

 var spring = new vec(0, 0);
 if (i > 0) {
 springForce(i-1, i, spring);
 }
 if (i < (nDots - 1)) {
 springForce(i+1, i, spring);
 }

 // air resisitance/friction
 var resist = new vec(-dots[i].dx * RESISTANCE,
 -dots[i].dy * RESISTANCE);

 // compute new accel, including gravity
 var accel = new vec((spring.X + resist.X)/MASS + XGRAVITY,
 (spring.Y + resist.Y)/ MASS + YGRAVITY);

 // compute new velocity
 dots[i].dx += (DELTAT * accel.X);
 dots[i].dy += (DELTAT * accel.Y);

 // stop dead so it doesn't jitter when nearly still
 if (Math.abs(dots[i].dx) < STOPVEL &&
 Math.abs(dots[i].dy) < STOPVEL &&
 Math.abs(accel.X) < STOPACC &&
 Math.abs(accel.Y) < STOPACC) {
 dots[i].dx = 0;
 dots[i].dy = 0;
 }

 // move to new position
 dots[i].X += dots[i].dx;
 dots[i].Y += dots[i].dy;

 // get size of window
 var height, width;
 if (isNetscape) {
 height = window.innerHeight + window.pageYOffset;
 width = window.innerWidth + window.pageXOffset;
 } else {
 height = document.body.clientHeight + document.body.scrollTop;
 width = document.body.clientWidth + document.body.scrollLeft;
 }

 // bounce off 3 walls (leave ceiling open)
 if (dots[i].Y >=  height - DOTSIZE - 1) {
 if (dots[i].dy > 0) {
 dots[i].dy = BOUNCE * -dots[i].dy;
 }
 dots[i].Y = height - DOTSIZE - 1;
 }
 if (dots[i].X >= width - DOTSIZE) {
 if (dots[i].dx > 0) {
 dots[i].dx = BOUNCE * -dots[i].dx;
 }
 dots[i].X = width - DOTSIZE - 1;
 }
 if (dots[i].X < 0) {
 if (dots[i].dx < 0) {
 dots[i].dx = BOUNCE * -dots[i].dx;
 }
 dots[i].X = 0;
 }

 // move img to new position
 dots[i].obj.left = dots[i].X;
 dots[i].obj.top =  dots[i].Y;
 }
}

// end code hiding -->
</script>
<font face="Tahoma"><a target="_blank" href="http://www.manycodes.com/"><span style="font-size: 8pt; text-decoration: none">JavaScript Free Code</span></a></font>
22Jul/090

How to put a Search box (search engine) on your website

Here is how you can put a Search box (search engine) on your website.

Put the code below within your site's source code. If you dont know how to implement this code into your site, please goto how to implement the code to your website

Code:

<!-- this script is from www.manycodes.com -->

<SCRIPT language=JavaScript>
var NS4 = (document.layers);
var IE4 = (document.all);
var win = window;
var n   = 0;
function findInPage(str) {
 var txt, i, found;
 if (str == "")
 return false;
 if (NS4) {
 if (!win.find(str))
 while(win.find(str, false, true))
 n++;
 else
 n++;
 if (n == 0)
 alert("Not found.");
 }
 if (IE4) {
 txt = win.document.body.createTextRange();
 for (i = 0; i <= n && (found = txt.findText(str)) != false; i++) {
 txt.moveStart("character", 1);
 txt.moveEnd("textedit");
 }
 if (found) {
 txt.moveStart("character", -1);
 txt.findText(str);
 txt.select();
 txt.scrollIntoView();
 n++;
 }
 else {
 if (n > 0) {
 n = 0;
 findInPage(str);
 }
 else
 alert("Sorry, we couldn't find.Try again");
 }
 }
 return false;
}
</SCRIPT>

<FORM name=search onsubmit="return findInPage(this.string.value);">
<P align=center><FONT size=3>
<INPUT
style="BORDER-RIGHT: #666666 1px solid; BORDER-TOP: #666666 1px solid; FONT-SIZE: 8pt; BORDER-LEFT: #666666 1px solid; BORDER-BOTTOM: #666666 1px solid"
onchange="n = 0;" size=16 name=string></FONT><BR><INPUT style="BORDER-RIGHT: #ffffff 1px solid; BORDER-TOP: #ffffff 1px solid; FONT-SIZE: 8pt; BORDER-LEFT: #ffffff 1px solid; BORDER-BOTTOM: #ffffff 1px solid; FONT-FAMILY: Tahoma; BACKGROUND-COLOR: #aaaaaa" type=submit value=Search in page ><center><font size=2pt;><font family=Times New Roman;><b>


<font face="Tahoma"><a target="_blank" href="http://www.manycodes.com/"><span style="font-size: 8pt; text-decoration: none">JavaScript Free Code</span></a></font>

<BR>
</P></FORM></DIV><BR><!-- /Search-->
21Jul/090

How to Install dig on a CentOS Linux Server?

Installing dig on a CentOS Linux server is easy with yum. Dig is actually a bind tool so you will be required to install some bind libraries along with the bind utility package.

 [root@server ~]# yum install bind-utils  

Now you can run something like the below using dig to find MX records.

 [root@server ~]# dig @NAMESERVER EXAMPLE.COM MX  

Your install will look something like the below showing how yum looks for dependencies and installs them automatically.


[root@server ~]# yum install bind-utils
Loading "installonlyn" plugin
Setting up Install Process
Setting up repositories
Reading repository metadata in from local files
Parsing package install arguments
Resolving Dependencies
--> Populating transaction set with selected packages. Please wait.
---> Downloading header for bind-utils to pack into transaction set.
bind-utils-9.3.4-6.0.2.P1 100% |=========================| 40 kB 00:00
---> Package bind-utils.x86_64 30:9.3.4-6.0.2.P1.el5_2 set to be updated
--> Running transaction check
--> Processing Dependency: libisccc.so.0()(64bit) for package: bind-utils
--> Processing Dependency: bind-libs = 30:9.3.4-6.0.2.P1.el5_2 for package: bind-utils
--> Processing Dependency: libbind9.so.0()(64bit) for package: bind-utils
--> Processing Dependency: libdns.so.22()(64bit) for package: bind-utils
--> Processing Dependency: libisccfg.so.1()(64bit) for package: bind-utils
--> Processing Dependency: liblwres.so.9()(64bit) for package: bind-utils
--> Processing Dependency: libisc.so.11()(64bit) for package: bind-utils
--> Restarting Dependency Resolution with new changes.
--> Populating transaction set with selected packages. Please wait.
---> Downloading header for bind-libs to pack into transaction set.
bind-libs-9.3.4-6.0.2.P1. 100% |=========================| 41 kB 00:01
---> Package bind-libs.x86_64 30:9.3.4-6.0.2.P1.el5_2 set to be updated
--> Running transaction check

Dependencies Resolved

=============================================================================
Package Arch Version Repository Size
=============================================================================
Installing:
bind-utils x86_64 30:9.3.4-6.0.2.P1.el5_2 updates 171 k
Installing for dependencies:
bind-libs x86_64 30:9.3.4-6.0.2.P1.el5_2 updates 874 k

Transaction Summary
=============================================================================
Install 2 Package(s)
Update 0 Package(s)
Remove 0 Package(s)

Total download size: 1.0 M
Is this ok [y/N]: y
Downloading Packages:
(1/2): bind-libs-9.3.4-6. 100% |=========================| 874 kB 00:35
(2/2): bind-utils-9.3.4-6 100% |=========================| 171 kB 00:04
Running Transaction Test
Finished Transaction Test
Transaction Test Succeeded
Running Transaction
Installing: bind-libs ######################### [1/2]
Installing: bind-utils ######################### [2/2]

Installed: bind-utils.x86_64 30:9.3.4-6.0.2.P1.el5_2
Dependency Installed: bind-libs.x86_64 30:9.3.4-6.0.2.P1.el5_2
Complete!